Metal Gear Rising: Revengeance – an action game, but with great potential

I’ve been skeptical about Metal Gear Rising: Revengeance ever since it was first announced. It was clear that it would be a departure from the Metal Gear (Solid) formula, that it would be an action game about Ninja Raiden cutting people up in Ninja Gaiden style, rather than a Metal Gear game that focuses on stealth. They even changed the name itself from Metal Gear Solid: Rising to Metal Gear Rising: Revengeance – the Solid part disappeared altogether because Kojima wanted to deliver a message to fans – this is NOT a Metal Gear Solid game in anything but the setting and some characters.

After the project was handed over to PlatinumGames, the studio that’s now home to Shinji Mikami, Resident Evil creator, and Hideki Kamiya, director of Devil May Cry and Okami, as well as others from the former Capcom Clover staff, a studio that has already made a name for itself in the action genre (they’re the makers of well-received games like Bayonetta and Vanquish), it was clear that the goal was to create a solid action game in the Metal Gear universe with the new, badass Raiden as the star – nothing more, nothing less.

And, when I received the Zone of the Enders HD collection last week, it was more than clear that the first content I’d tackle would be the Metal Gear Rising: Revengeance demo included on the disc.

Metal Gear Rising Revengeance Title Screen

Game: Metal Gear Rising: Revengeance
Developer: PlatinumGames
Platforms: PlayStation 3, Xbox 360
Expected release: February 2013
Territories: All
Price: $59.99

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