When I first heard of LittleBigPlanet Karting, I thought “Wait, why is this necessary, PS3’s already got ModNation Racers…” Furthermore, it’s developed by United Front Games, the same guys who did ModNation Racers. So there’d be even less reason to own both. Still, given the LittleBigPlanet brand and the unique things associated with it, I thought that maybe the game could still bring something fresh to the table. I quite like Sackboy and the things his franchise added to gaming. Although, despite the initial announcement being one of the things that have excited me the most in recent gaming history, and LBP being the very first PS3 game I bought (though it must be said that the store where I got my PS3 simply didn’t have Metal Gear Solid 4 in stock…), I haven’t played LittleBigPlanet all that much – it just wasn’t as exciting for someone not willing to invest a lot of time into creating stages. Anyway, I tried the LittleBigPlanet Karting demo. Unfortunately, what I saw in it didn’t convince me that this game was worth my time or money.
Game: LittleBigPlanet Karting Developer: United Front Games Platforms: PlayStation Network Original release: 2012 Territories: All Price: $39.99
I’ve been skeptical about Metal Gear Rising: Revengeance ever since it was first announced. It was clear that it would be a departure from the Metal Gear (Solid) formula, that it would be an action game about Ninja Raiden cutting people up in Ninja Gaiden style, rather than a Metal Gear game that focuses on stealth. They even changed the name itself from Metal Gear Solid: Rising to Metal Gear Rising: Revengeance – the Solid part disappeared altogether because Kojima wanted to deliver a message to fans – this is NOT a Metal Gear Solid game in anything but the setting and some characters.
After the project was handed over to PlatinumGames, the studio that’s now home to Shinji Mikami, Resident Evil creator, and Hideki Kamiya, director of Devil May Cry and Okami, as well as others from the former Capcom Clover staff, a studio that has already made a name for itself in the action genre (they’re the makers of well-received games like Bayonetta and Vanquish), it was clear that the goal was to create a solid action game in the Metal Gear universe with the new, badass Raiden as the star – nothing more, nothing less.
And, when I received the Zone of the Enders HD collection last week, it was more than clear that the first content I’d tackle would be the Metal Gear Rising: Revengeance demo included on the disc.
Game: Metal Gear Rising: Revengeance Developer: PlatinumGames Platforms: PlayStation 3, Xbox 360 Expected release: February 2013 Territories: All Price: $59.99
During my visit in England recently, I came across a PSN demo on my friend Ranulf’s PS3 that he really liked. I thought I’d give it a shot, and it turned out to be a game that’s just over a year old, and one that I’d seen before, probably on Youtube, but hadn’t tried myself. It turned out to be just as cool as it initially looked – a 2D platformer with graffiti-inspired story and style. The main character Nox has to navigate his way in a graffiti-world that he unwillingly gets sucked into, and needs to find and fight the evil Spray. In the modern gaming era, the 2D-platformer genre has been diminished to a state where it’s mostly getting indie, modestly-priced entries on PSN/XBLA/Steam. There are some notable exceptions, like Rayman Origins, but those are quite few and far between. That said, having indies work on 2D platformers is not a bad thing at all – nowadays, they’re the ones most willing to innovate (be it due to willing to make a name for themselves, or just sheer passion and desire to deliver something unique – a drive that many big companies in the industry have either lost or are too afraid to exploit anymore). Sideway features some of that much-needed innovation, combined with game design concepts that have been tested and proven through the years.
Game: Sideway: New York Developer: Playbrains Platforms: PlayStation Network, PC Original release: 2011 Territories: All Price: $9.99
SEGA like to release their old stuff on PSN/XBLA/Steam lately, making some completely free money off their past work. I was a big fan of SEGA back in the 16-bit era, and, of course, the 2D Sonic games were a major reason for that. Sonic was WAY cooler than Mario in the 2D world, he carried SEGA forward, and that is why the Mega Drive/Genesis was such a success. I never owned a Saturn or a Dreamcast, though, so I had missed on Sonic’s later forays, this time in the 3D world. And while his more recent games have been widely hated (Sonic Generations being a recent exception), the Dreamcast entries Sonic Adventure and Sonic Adventure 2 have always been beloved by the fanbase. Thus, quite curious to see just how good the first 3D Sonics could be in comparison to less popular stuff like Unleashed, which I’d tried a couple of years ago, I recently downloaded the demo of Sonic Adventure 2 on PSN.
Game: Sonic Adventure 2 Developer: Sonic Team Platforms: Dreamcast, GameCube (Sonic Adventure 2: Battle version), PlayStation Network, Xbox Live Arcade, PC Original release: 2001 Territories: All Price: $9.99
I occasionally try out demos, mostly on the PlayStation Network. Very rarely has a demo made me buy a game (the awesome early PS3 action-adventure Folklore comes to mind), but they’re a fine addition of the current generation, a real step forward from the years before when we only got demos rarely, through game magazines or the rare inclusions of a highly anticipated game’s demo in a previous game by the same company (think Metal Gear Solid 2’s demo in Zone of the Enders).
With this article, I’m starting a new section of the site, where I’ll share my quick impressions from demos I have found to be notable. And the first one I’ll write about is Retro City Rampage.
Game: Retro City Rampage Developer: Vblank Entertainment Platforms: PC, PlayStation Network (playable on both PS3 and PS Vita); Coming soon: Xbox Live Arcade, WiiWare Original release: 2012 Territories: All Price: $14.99