Video Game Music of the Week – 17-23.09.2012

In the 20th edition of “Video Game Music of the Week”, I’m finishing the Phoenix Wright triad of entries by completing the game order in reverse. After the songs I posted in the last couple of week – first from the third, then from the second game, here is one of my favourite songs from the first game. It’s called “Investigation ~ Core” and it plays when you find that all-important clue.

Composer: Sugimori Masakazu
Game: Phoenix Wright: Ace Attorney
Song:  Investigation ~ Core

Video Game Music of the Week – 10-16.09.2012

I can’t help posting another Phoenix Wright song for this week. The series just has so many catchy ones. 🙂 This time, it’s the serene “Investigation ~ Opening” from the second game.

Composer: Akemi Kimura
Game: Phoenix Wright Ace Attorney: Justice for All
Song:  Investigation ~ Opening

Video Game Music of the Week – 03-09.09.2012

Speaking of adventure games, I really enjoyed the Phoenix Wright games on DS. The first three were just ports of the GBA games, but it was a major gain for the English speaker to be able to play such awesome games in a language he/she could understand. Despite the outlandish murder stories, sometimes bordering on ridiculous, it was great fun finding the clues and especially using your logic to nail the real criminal in court.

Phoenix Wright games also have some really good music that makes them all the more memorable. For this week, I’ve chosen “Godot ~ The Fragrance of Dark Coffee” from the third game – the theme of one of the best characters in the series.

Composer: Noriyuki Iwadare
Game: Phoenix Wright Ace Attorney: Trials and Tribulations
Song:  Godot ~ The Fragrance of Dark Coffee

Captain Tsubasa: New Kick Off

I’ve been a Captain Tsubasa fan ever since I first came across the anime on the Italia 1 channel when I was 10… It’s a manga and anime series about young Japanese football/soccer players, with the main character Tsubasa being a rising Japanese football star. I’m a big fan of the sport, and I like anime quite a bit – you can see why the combination captivated me easily. A great part of it is the matches themselves, with so much drama in the close ones, with special shots and acrobatic goalkeepers. But the relationships between the players on and off the pitch are also nicely depicted.

Needless to say, coming across my first Captain Tsubasa game – the second installment of Tecmo’s Captain Tsubasa series on the NES, brought me much delight. Especially considering it was not a mere football simulation game – it was a football RPG, one worthy of the flashiness and the emphasised importance of a team’s best player in the anime. The closest mainstream gaming has come to Tecmo’s Captain Tsubasa series’ unique style is the Blitzball mini-game in Final Fantasy X – and believe me, Blitzball is a really watered-down version of the Captain Tsubasa games. Anyway, Captain Tsubasa II is still my favourite game of all time, one I could play at any time and never get bored, despite having beaten it so many times I’ve lost count and having done all kinds of special runs. Unfortunately, the game I will review here is just not in the same league…

Captain Tsubasa New Kick Off Cover

Game: Captain Tsubasa: New Kick Off
Developer: Konami
Platform: DS
Original release: 2010
Territories: Japan, Europe

Captain Tsubasa: New Kick Off (Gekitou no Kiseki in Japan) is Konami’s first attempt at returning the Tsubasa games to the genre that proved to suit them best – RPG. The license over the franchise has changed hands multiple times – first it was Tecmo’s, then Bandai’s, now Konami’s. Only Tecmo did it right, the other two simply failed to match the quality of the Tecmo Tsubasa games. A big reason for that was that Tecmo’s games were RPGs with very particular gameplay – you hold the ball and move through the field, at any time you can stop and take your time to choose what to do next – shoot, pass, or go on forward. Similarly, in defence, you pick a player to chase the opponent with, if you get close, you choose whether to tackle, try to intercept a pass or block a shot. If you manage to predict the opponent’s action, you have a higher chance of taking the ball away. That just worked great for a franchise like Tsubasa because it’s all about the tactics, the special shots and conserving your energy to do them at the right time. Trying more action-y games just never worked out very well. And the RPG approach is the one Konami took here. When I learned that to be the case, I was overjoyed, I had waited a long time to play a new Tsubasa RPG…

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