Metal Gear Solid: Peace Walker

One cannot avoid the feeling of sadness when a great story ends. In addition to the awe at the conclusion, one feels the bittersweet disappointment that now all the secrets have been unveiled and all the dots – connected. That is how I felt when I finished Metal Gear Solid 4: Guns of the Patriots – the final chapter of my favourite game series. Everything came together nicely, there was nothing more to be added… But Peace Walker proved that wrong.

Metal Gear Solid: Peace Walker

Game: Metal Gear Solid: Peace Walker
Developer: Kojima Productions
Platforms: PlayStation Portable; PlayStation 3, Xbox 360 (as part of Metal Gear Solid HD Collection)
Releases: 2010 (PSP), 2011 (PS3/Xbox 360), 2012 (PS3/Xbox 360 – Europe)
Territories: All

Metal Gear Solid: Peace Walker is the latest installment in the ground-breaking tactical espionage action series by Hideo Kojima. Built for the PSP, it is superior in every way to its handheld predecessor, Portable Ops, and Kojima himself and his trusty team were the ones working on its development from beginning to end (as opposed to the overseer role Kojima had with Portable Ops). Furthermore, with the game coming to consoles as part of the HD collection (and that was the version I played, too), it proved to be ambitious and well-made enough that one barely sees differences from the full-blown console Metal Gear Solid titles.

Fans of the series will certainly love this one, and even people completely new to it will be pleased. Peace Walker keeps the core gameplay we’ve come to know and love, and also takes some interesting new approaches that help the game feel fresh and exciting even to Metal Gear veterans. And it’s another chapter of the story of Big Boss – one of the most badass, awe-inspiring game characters to have ever existed.

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Xenogears

The time has come for my first review. For such a special occasion, I have chosen one of my favourite games of all time, Xenogears. Before I start, it should be known that my rating scale is in the 0-10 range, with 5 being average. I also do not give high scores very easily – for instance, only about 25 games I’ve played have earned a score of 9 or more in my eyes.

Xenogears

Game: Xenogears
Developer: SquareSoft
Platforms: PlayStation; PlayStation 3, PlayStation Portable, PlayStation Vita (PSOne Classics)
Original release: 1998
Territories: Japan, North America

Xenogears is a science-fiction RPG by SquareSoft for PlayStation. The main writer and mastermind behind the game is Tetsuya Takahashi, who later also became known for the Xenosaga series and, more recently, Xenoblade Chronicles. The game is considerably long, even for an RPG, taking 60-80 hours to beat. It is a considerable investment of time.

Xenogears is also a complex game. But, even if you are not a big fan of games that make you think, do not let that scare you away. Playing an RPG, one expects a considerable focus on the story. In Xenogears, that is also correct, of course, but things are taken one, no, many steps further.

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