Sonic the Hedgehog

The 16-bit era was incredible, to say the least. Maybe not the best one in terms of games (though quite close), but certainly the best in terms of rivalry. SEGA vs. Nintendo, Sonic vs. Mario. It was unforgettable. Already back then, despite having played quite a bit of Mario on the NES before I got my hands on a SEGA Mega Drive, I developed a strong preference for the Sonic games, due to their faster pace, better protagonist, and more fun setting. They also just looked so much cooler.

Yet, I hadn’t beaten the original Sonic the Hedgehog until just recently. I’d first played (and beaten) the second one, and I’ve also beaten the third one (though without Sonic & Knuckles attached). My efforts with the first one back in the day ended quite miserably, I don’t think I ever made it past the Marble Zone, maybe I reached Spring Yard once or twice. But it was just too hard for me to beat on a regular console. Thank goodness we’ve got emulators and save states nowadays. 🙂

Sonic the Hedgehog Title Screen

Game: Sonic the Hedgehog
Developer: Sonic Team
Platforms: Mega Drive/Genesis; Saturn (as part of Sonic Jam),  Dreamcast (as part of SEGA Smash Pack), PlayStation 2, Xbox, GameCube, PC (Sonic Mega Collection/Plus), PSP (SEGA Mega Drive Collection), DS (Sonic Classic Collection), PlayStation 3, Xbox 360 (as part of the SEGA Mega Drive Ultimate Collection), PlayStation Network, XBox Live Arcade, Wii Virtual Console, Steam, Mobile
Original release: 1991
Territories: All

Sonic is a great start for the series. If you’ve started with Sonic 2 or 3, some things will be sorely missing (especially the spin dash – you have to roll up yourself when you have enough speed to attack on the ground, you can’t do it from a static position). However, the game has laid a solid foundation that the later entries built upon. It’s just Sonic vs. Robotnik, the whole crew of friends of Sonic only appear later in the series. In a way, that’s not bad. The difficulty is indeed quite high, as I said, but also remarkably fair. Unlike Mega Man, a decent level of knowing the stage will be sufficient, and furthermore, bosses, even the final boss, can be defeated fairly once you understand their pattern. On the other hand, Sonic doesn’t offer infinite continues – actually, you start without any.

This is another review that provides screenshots captured by me.

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Video Game Music of the Week – 12-18.11.2012

I have to finish the theme of the original 16-bit Sonic trilogy with song from the first game, in which Sonic didn’t have most of his flashy abilities (nor his sidekicks) from the sequels. But, even so, the game was still a pretty solid platformer in itself. I have chosen the Spring Yard Zone music.

Composer: Masato Nakamura
Game: Sonic the Hedgehog
Song:  Spring Yard Zone

Video Game Music of the Week – 29.10-04.11.2012

Earthworm Jim sure was a hit on the Mega Drive/Genesis, but sadly couldn’t get anywhere near the popularity of the system mascot, Sonic the Hedgehog. And one of the major reasons why the Sonic games in the 16-bit era were so awesome (and why they trounced the Mario counterparts) was the really cool music. From the original Sonic game to Phantasy Star Online, Sonic Team has always been known for great music in their games. The Sonic song I picked for this week is Aquatic Ruin Zone from Sonic 2, it was my favourite song in the game when I played it on my trusty SEGA Mega Drive II back in the day.

Composer: Masato Nakamura
Game: Sonic the Hedgehog 2
Song:  Aquatic Ruin Zone