Journey

The moment Journey came out, it was an instant success, with fans and critics alike singing praises for thatgamecompany’s new creation. Like with their previous hit, Flower, the main qualities pointed out in reviews were the unique art style, the sheer beauty of the scenery, and the minimalistic storytelling. Despite the short length (reviews mentioned 2 hours), people around the world loved it, fans drew pretty art based on the game’s world and characters, and word of mouth contributed greatly to its success. And now, it’s my turn to share my thoughts of one of the 2012 gaming phenomenons with you.

Journey Cover

Game: Journey
Developer: thatgamecompany
Platform: PlayStation Network
Original release: 2012
Territories: All

I got my hands on this game thanks to my girlfriend’s sister who gave her a PSN voucher as a birthday present, with the explicit instruction to buy Journey. The $15 price the game launched, and is still sitting at, didn’t seem justified to me, considering its length. I was going to wait for it to drop to at least $10, but, thanks to the aforementioned circumstances, I was apparently going to play it in the year it actually released. 🙂

In the beginning, I thought that people had praised this game for a good reason. The visuals, while not going into much detail, were really beautiful, much like in Flower. I spent a minute or two to admire the scenery before even starting the game. And this stayed consistent throughout the game – every new environment was as pretty as the previous. The atmospheric music and sound effects also impressed me… And the protagonist, with his strange clothes, long scarf, and Final Fantasy black mage-like face, seemed mysterious and cool. But we gamers know that all these things complement a game, they are the side-dish to the meat…

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