Vagrant Story

The second review of a game on the original PlayStation I will do is of a game that came out relatively late in the console’s lifespan. Like Xenogears, Vagrant Story is one of the less known Squaresoft gems. It is a single-person dungeon-crawler action RPG with a really unique concept and design choices. It’s also not a very long game – it took me under 30 hours of playtime to beat. Playing through it was a very interesting experience, and I will elaborate why.

Vagrant Story box art

Game: Vagrant Story
Developer: SquareSoft
Platforms: PlayStation; PlayStation 3, PlayStation Portable, PlayStation Vita (PSOne Classics)
Original release: 2000
Territories: All

Vagrant Story is set in Ivalice, the world of Final Fantasy Tactics, however, it takes place many years in the future and the two games are practically unrelated. The setting is medieval, with dukes, knights, swords, all that jazz. There is, of course, also magic, and already in the intro you see some very strange things happen that make you wonder just what kind of world is this game throwing you into.

You take the role of a single protagonist named Ashley Riot, and that sets Vagrant Story apart from most other RPGs – you have to watch over your character carefully because, if he dies, it’s an immediate game over. You do not have party members to revive you. Nevertheless, once you get used to that, you can immerse in the really rich gameplay and start looking for the best ways to use the particular mechanics for your purposes. An interesting thing to note is that Vagrant Story features a bunch of fascinating cube puzzles. You encounter them occasionally, and solving them is necessary to progress further in the game. But I’ll get to the specifics in a bit.

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E3 2012 Summary

This year’s E3 was spectacularly mediocre, what with many people expecting PS4/Xbox 720 to be unveiled, and they weren’t. Not even Nintendo managed to hype its upcoming Wii U console that well. Nevertheless, a lot of stuff still happened, many new games were shown, and a lot of new information regarding already announced games was revealed. Even if it didn’t meet our expectations, it was still E3… If you’re a gamer, it’s bound to excite you at least a little bit.

E3 Logo

Here’s a summary of the happenings at the five major conferences (Microsoft, EA, Ubisoft, Sony, Nintendo), along with my comments. The items in bold are the biggest announcements each company made in the respective conference.

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Xenogears

The time has come for my first review. For such a special occasion, I have chosen one of my favourite games of all time, Xenogears. Before I start, it should be known that my rating scale is in the 0-10 range, with 5 being average. I also do not give high scores very easily – for instance, only about 25 games I’ve played have earned a score of 9 or more in my eyes.

Xenogears

Game: Xenogears
Developer: SquareSoft
Platforms: PlayStation; PlayStation 3, PlayStation Portable, PlayStation Vita (PSOne Classics)
Original release: 1998
Territories: Japan, North America

Xenogears is a science-fiction RPG by SquareSoft for PlayStation. The main writer and mastermind behind the game is Tetsuya Takahashi, who later also became known for the Xenosaga series and, more recently, Xenoblade Chronicles. The game is considerably long, even for an RPG, taking 60-80 hours to beat. It is a considerable investment of time.

Xenogears is also a complex game. But, even if you are not a big fan of games that make you think, do not let that scare you away. Playing an RPG, one expects a considerable focus on the story. In Xenogears, that is also correct, of course, but things are taken one, no, many steps further.

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