In a world full of run-of-the-mill shooters, sequels, and even indie games that try so hard to be different, they end up looking the same, Scarygirl is a game that really stands out. While the game in itself is not that different from your typical 2D platformer, the art style is incredible, and it was the first thing that impressed me and prompted me to play all three Scarygirl games available.
Platforms: Xbox Live Arcade, PlayStation Network, PC
Original release: 2012
The Scarygirl I’m reviewing here, the PSN/XBLA/PC version, is the most polished of the three, but I have to also highly recommend the browser version, which is the best browser game I’ve ever played (and you can pass on the PlayStation Minis version, which is a watered-down version of the browser one – but it’s still the one that got me into the Scarygirl franchise because it was free with PS Plus during the period when PS Plus was free due to the PSN hacking fiasco :)).
Scarygirl is a 2.5D platformer (the game takes place in 3D environments, but movement is in one 2D plane at a time) with a nice combat system which has combos and blocking. It supports couch co-op for 2 players (a feature many game developers seem to have forgotten about) and is a good deal of fun with a partner. The gameplay is quite varied, featuring, aside from the normal platforming, also swimming and wall-climbing segments. Jumping is a bit floaty and not precise enough, but you can fly a small distance forward through the air by holding the jump button. The bizarre art style is truly the highlight, it gives the game a unique feel and a lot of charm.