Big Wii U rumours by Ubisoft developer

Recently, pretty big rumours have surfaced regarding Nintendo’s upcoming Wii U console from a Ubisoft developer in Italy. Surely, we’ll get a lot of actually factual information in just a couple of weeks at E3, but why not speculate today, too?

Wii U Tablet Controller

Here’s a list of the important stuff:

  • Launch date – November 23rd
  • Launch price – between $350 and $450
  • Radeon HD 6770 GPU
  • DirectX 11 support
  • Can run Unreal Engine 4
  • 2GB RAM, 560 MB reserved for OS
  • Support for 2 touch-screen controllers
  • Trigger buttons won’t be analogue
  • “New button” has a link to the Wii Vitality Sensor
  • Multiple versions of the console given to developers – perhaps hardware is not completely finalised yet
  • There will be achievements
  • UI will be customisable
  • Launch titles from Ubisoft: Rayman Legends, The Avengers, Assassin’s Creed 3, Just Dance 4; Killer Freaks from Outer Space to arrive weeks after launch
  • Assassin’s Creed 3 to run at 60 fps at 1080p, compared to 720p on PS3/Xbox 360
  • Crytek, EA and Valve are working on Wii U
  • Valve working on a digital distribution platform and Portal ports

Source: http://www.nowgamer.com/news/1388344/wii_u_price_release_date_details_leaked_by_ubisoft_dev_rumour.html

Most of this is very interesting. I highly doubt Nintendo will go for anything above $350 for the price. With the word out already that Wii U will not be THAT much of an improvement over the other two, a $400 price tag would be a certain recipe for a slow start, unless they manage to convince everyone that Wii U is truly full-fledged next-gen at E3.

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Portal 2

The first Portal was one of the finest achievements of gaming in the last 5 years. Introducing the noble concept of portals and being a puzzle game that takes place in first-person perspective, it took the gaming world by storm. The humour was also top-notch, the story told in a unique way. Its relatively short length was a small problem compared to everything it gave to the player. It was universally loved.

It was clear that Valve couldn’t just let such a successful game remain without a sequel. The obvious (financial) reason aside, there was just so much potential and so much more to be done with the concept. There was much more to be explored in Aperture Science’s laboratories. And, four years later, Valve delivered. Portal 2. We were positive it would be a blast again.

Portal 2 Boxart

Game: Portal 2
Developer: Valve
Platforms: PC, PlayStation 3, Xbox 360
Release: 2011
Territories: All

Portal 2 manages to successfully reuse everything that made the original great and add more. The feeling of nobility may not be there anymore, the puzzles may feel easier because “we think in portals” now, but the entertainment, the feeling of satisfaction as you solve a puzzle and move onto the next one, is well worth it. The new puzzle elements – the bridges, funnels and gels, help the game maintain the feeling of freshness and not feel too much like “more of the same.”

Once again, like in the Wonder Boy review, the in-game screenshots are my own. 🙂

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