Sonic Adventure 2 – a relic of the past

SEGA like to release their old stuff on PSN/XBLA/Steam lately, making some completely free money off their past work. I was a big fan of SEGA back in the 16-bit era, and, of course, the 2D Sonic games were a major reason for that. Sonic was WAY cooler than Mario in the 2D world, he carried SEGA forward, and that is why the Mega Drive/Genesis was such a success. I never owned a Saturn or a Dreamcast, though, so I had missed on Sonic’s later forays, this time in the 3D world. And while his more recent games have been widely hated (Sonic Generations being a recent exception), the Dreamcast entries Sonic Adventure and Sonic Adventure 2 have always been beloved by the fanbase. Thus, quite curious to see just how good the first 3D Sonics could be in comparison to less popular stuff like Unleashed, which I’d tried a couple of years ago, I recently downloaded the demo of Sonic Adventure 2 on PSN.

Sonic Adventure 2

Game: Sonic Adventure 2
Developer: Sonic Team
Platforms: Dreamcast, GameCube (Sonic Adventure 2: Battle version), PlayStation Network, Xbox Live Arcade, PC
Original release: 2001
Territories: All
Price: $9.99

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Retro City Rampage – fresh with nostalgia

I occasionally try out demos, mostly on the PlayStation Network. Very rarely has a demo made me buy a game (the awesome early PS3 action-adventure Folklore comes to mind), but they’re a fine addition of the current generation, a real step forward from the years before when we only got demos rarely, through game magazines or the rare inclusions of a highly anticipated game’s demo in a previous game by the same company (think Metal Gear Solid 2’s demo in Zone of the Enders).

With this article, I’m starting a new section of the site, where I’ll share my quick impressions from demos I have found to be notable. And the first one I’ll write about is Retro City Rampage.

Retro City Rampage

Game: Retro City Rampage
Developer: Vblank Entertainment
Platforms: PC, PlayStation Network (playable on both PS3 and PS Vita); Coming soon: Xbox Live Arcade, WiiWare
Original release: 2012
Territories: All
Price: $14.99

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Scarygirl

In a world full of run-of-the-mill shooters, sequels, and even indie games that try so hard to be different, they end up looking the same, Scarygirl is a game that really stands out. While the game in itself is not that different from your typical 2D platformer, the art style is incredible, and it was the first thing that impressed me and prompted me to play all three Scarygirl games available.

Scarygirl Cover

Game: Scarygirl
Developer: TikGames
Platforms: Xbox Live Arcade, PlayStation Network, PC
Original release: 2012
Territories: All

The Scarygirl I’m reviewing here, the PSN/XBLA/PC version, is the most polished of the three, but I have to also highly recommend the browser version, which is the best browser game I’ve ever played (and you can pass on the PlayStation Minis version, which is a watered-down version of the browser one – but it’s still the one that got me into the Scarygirl franchise because it was free with PS Plus during the period when PS Plus was free due to the PSN hacking fiasco :)).

Scarygirl is a 2.5D platformer (the game takes place in 3D environments, but movement is in one 2D plane at a time) with a nice combat system which has combos and blocking. It supports couch co-op for 2 players (a feature many game developers seem to have forgotten about) and is a good deal of fun with a partner. The gameplay is quite varied, featuring, aside from the normal platforming, also swimming and wall-climbing segments. Jumping is a bit floaty and not precise enough, but you can fly a small distance forward through the air by holding the jump button. The bizarre art style is truly the highlight, it gives the game a unique feel and a lot of charm.

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